FabFilter User Forum

oversampling and non realtime rendering or mixdown


I never use oversampling because I'm already on the max of what my CPU can handle. However when I mixdown a session (Pyramix) I do this non realtime, so CPU power is not an issue. It's just takes longer.

I was wondering if the plugins from FF are automatically set to oversampling when a mixdown is done non realtime? If not could this be an option to build in?

I know I can set all the plugins to oversampling and increase other settings when possible (Sooth by Oeksound has a resolution setting ie) but then I would spent a lot of time changing the settings and then when done, changing them back. Forgetting a few and then having CPU spikes and searching for the one plugin .....

Automatically would be great.


Understood! Two things though... we think you really ought to listen to the result with/without oversampling and use your ears to judge whether to use it, rather than assuming that it will magically make everything better. And adding such an option would complicate the interface because you need two sets of oversampling (and possibly other) settings.


Frederik (FabFilter)

Yes, I do believe in magic! And sadly the world is not as black and white as I would like it to be ;-)

I see your point. I'll give it an listen!



I would be really interested in real-time vs render-mixdown different settings. There are some other plugins I use that have this functionality and I find it incredibly useful, reducing real-time CPU load knowing when I render the final mix-down it is at the higher quality.

In my mind, this applies to oversampling and linear-phase settings in particular, but also lookahead might be good too. Both reducing the real-time overhead when recording, mixing and tracking but kicks in full quality on final render mixdown.


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